We all grow up hearing that chores build discipline. Yet, for most teens today, household tasks feel boring, repetitive, and forced. This creates friction at home and prevents them from learning responsibility in a natural way.
We all grow up hearing that chores build discipline. Yet, for most teens today, household tasks feel boring, repetitive, and forced. This creates friction at home and prevents them from learning responsibility in a natural way.
My Role - Designer & Researcher
Duration - 6 weeks
Tools - Figma for UI design, design system, and prototyping
ChatGpt for image and illustrations, comparing ideas, strengthening research
Notebook LLM to summerize research and get insights
Google Workspace for User surveys, data sorting, and insight synthesis
Notion for Documentation, structuring research, and project planning
NeatMate - Chore management app for young people
Chore Assignment & Tracking:
Parents assign household chores through a simple interface.
Tasks are visible to both parent and child in real-time.
Teen Engagement via Gamification:
Friendly reminders and motivational quotes.
Teens receive streaks, badges, and progress updates.
Chores are linked with points, levels, and rewards.
Parent-Child Interaction:
Communication and feedback on completed tasks.
Allows custom rules and home setup.
Personalized Profiles:
Each child has their own profile with tasks.
Profiles store progress history and earned rewards.
Connect with SDG Maslow's Hierarchy
This project was initiated under the framework of the United Nations’ Sustainable Development Goal 6 Clean Water and Sanitation. While the goal focuses on hygiene and clean environments, we explored it through the lens of everyday household cleanliness and how involving young adults in these responsibilities shapes healthier, cleaner living spaces.
Aligning with Maslow’s Hierarchy, we focused on the ‘Esteem Needs’ empowering young individuals to build self-worth, confidence, and a sense of achievement through the successful completion of household responsibilities.
Problem statement: Young adults lack consistent good habits because they are not actively involved in daily cleaning routines at home.
Process
Identify what’s really messy in the user’s life
Strategize design focus.
Collect the best ideas and resources.
Sketch, wireframe, and polish that UI!
User testing and refining solutions.
Launch and make users fall in love with the product.
Research & Ideation
Keywords used for secondary research: Young Adults, Behavioral Growth, Responsibility, Cleanliness, Family Involvement, Dependence, Life Skills, Household Chores
Insights from Secondary Research
Chores Contribute to Life Skills & Responsibility
Teenagers who regularly help with chores develop essential life skills such as self-discipline, time management, and accountability.
These tasks create a sense of ownership over shared spaces, reinforcing maturity and independence.
Family Involvement Deepens Purpose & Emotional Connection
Teens who do chores with their family tend to show higher emotional well-being, stronger family bonds, and better understanding of contribution.
Collaboration in household tasks reinforces belonging and purpose.
Chore Participation Supports Academic & Behavioral Growth
Teens who engage in chores often perform better in school and exhibit positive behavioral traits, such as cooperation and reliability.
It promotes a routine mindset, helpful in academics.
Number of papers reviewed: 18
Source: Science Direct, Google Scholar
Persona
Empathy Map
Flow model to show how user move through the system, connection with actors and where friction appears in their journey.
Feature list to translate user problems into actual solutions the product will offer.
Create an account
Set up home type and number of rooms
Add child profile
Add or invite family members
Join an existing home
Assign a new task
Choose or create a task
Select room/task category
Set task frequency and deadline
Attach a reward
Send the task with optional note
Set daily reminders
Get notified on task completion
Receive approval requests
15. Get alerts for reward unlocks or habit breaks
16. View pending task submissions
17. Open submitted proof
18. Approve or reject the task
19. Send feedback
20. Request task redo
21. View child’s habit tracker
22. Filter by task type
23. See consistency streaks and task history
24. Assign reward
25, View and manage brand coupons
26. Approve reward redemption requests
27. Celebrate milestones
Usability Testing and UI Screens
Concept Sketch variations for Usability Testing
Task: Assign a new household chore to your teen.
Variation 1
Variation 2
Variation 3
Formative Usability Testing
Test Users: Designers
Number of test users: 2
Scenario Given:
You're a teenager’s mom who is assigning a new household task and a reward to the teen child. How would you do this?
Insights from Usability Testing
Insight 1: Users struggled to understand core action
Users were confused about what primary buttons were meant to do. The plus icon, task chips, and CTA labels didn’t clearly communicate their purpose.
Impact: Users hesitated before acting, slowing down task completion.
Fix Direction: Add clearer labels, use familiar icons, and reduce ambiguity in action triggers.
Insight 2: CTA placement did not support natural thumb movement
The primary Add Task button was out of reach, especially for mobile users holding the phone with one hand.
Impact: Core task felt physically difficult and unintuitive to perform.
Fix Direction: Introduce a floating action button for accessibility and reachability.
Avg Severity: 8.3/10
Users faced moderate to high friction in core task actions.
Avg Feasibility: 8.2/10
Most improvements are easy to implement and can create immediate impact.
Primary Flow- Finalzied Variation
UI Screens
Home page 2. Create New task page 3. Selecting frequency and adding details page
4. Confirm task details page 5. Select reward page 6. Success page
7. Approve task page 8. Task details page 9. Success page
10. Settings page 11. Update home layout page 12. Room type selection page